• Virtual Reality
  • Programme info

    • Title: Creative Industries Immersive Impact Coalition
    • What: increase the capacity to realize immersive experiences and enable the industry and its creators to capitalize on opportunities
    • Input: the program was developed at the initiative of CLICKNL
    • Duration: 2025 - 2029
    • Key words: immersive experiences, virtual reality, augmented reality
    • Project partners: Ministries of OCW and EZK, 120 makers, applicators, knowledge institutions and network partners

Immersive Experiences (IX) are playing an increasingly important role in our lives. Think about virtual reality, 360-degree image/video, augmented reality, chatbots, interactive animation and games. Worldwide, IX is seen as one of the drivers of the third major digital transition, which will have a major impact on our daily lives, work, learning and recreation.

The CIIIC program therefore looks at its applications in culture, gaming, media and entertainment, events, manufacturing, public spaces and government services, among others.


CLICKNL International, CIIIC and Inholland University of Applied Sciences are working on an 'Immersive Experiences and International Strategy Development Scan'. Help shape the international strategy for the Dutch Immersive Experiences industry. Together we increase our global visibility, and strengthen international collaborations. Your input via the survey makes a difference.

Go to the survey


Augmented Reality

CIIIC programme

CIIIC stands for Creative Industries Immersive Impact Coalition. With this program, we want to enable the creative industries and content creators to capitalize on opportunities around immersive experiences. We do that by increasing capacity, in terms of human capital, education, facilities and labs and knowledge, methods and validation.

  • Vacature vijf leden Stuurgroep CIIIC

    Voor de Stuurgroep van het 'Creative Industries Immersive Impact Coalition' programma zijn we op zoek naar vijf leden die de komende vijf jaar een toezichthoudende en adviserende rol willen vervullen binnen dit tijdelijke samenwerkingsverband.

*Status: On March 15, 2024, the Council of Ministers allocated over 100 million euros for the first phase of CIIIC. With this Cabinet decision, the program can start for the next three years. The CIIIC proposal was submitted in the departmental route to the National Growth Fund, by the Ministry of OCW. The initiative was taken by the Ministries of OCW and EZK, the Creative Industry Top Team and TKI CLICKNL. Under the leadership of CLICKNL, the program was developed in close cooperation with representatives of the sector and application domains. Read here the summary (Dutch) of the proposal. The program will start on January 1, 2025. Would you like to be kept informed of updates regarding CIIIC? Then sign up for the newsletter and find CIIIC on LinkedIn!

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Concerning content

Various development and research activities take place within the CIIIC program. These include the development of training modules for students and professionals that address the application of immersive experiences and their further development. And research into the influence of immersive experiences on users. Workflows, methodologies and tools are constantly being tested and refined so that we can all produce high-quality immersive content. In experimental environments, artists, researchers, makers and users work together on new immersive developments and tools, and the validation of knowledge gained. Finally, we are building the national and international community: because development is faster in connection and immersive content goes beyond the border of the Netherlands.

CIIIC launches International Public Values & Immersive Futures Network.
Join here!

Challenges

The emergence of immersive technologies brings challenges. For example, there are currently insufficient experienced workers (human capital) working in the industry. Also, public values within immersive applications are not yet sufficiently safeguarded. In addition, there is a need for applicable and quantified knowledge on how immersive experiences can influence users and there is a need for more shared facilities.

Would you like to know more about the program?