Reaching a wider audience with the Saga of Sage is a wish of the developers: "Many VR experiences are currently 1-on-1 experiences. This is beautiful and intimate, but is it sustainable? It often costs a lot of money and time to set up an experience for one person. Which also makes it available to too small a group: VR for the people who know VR. What we want to achieve is that you only need a headset and not a computer. This has real consequences for certain things, such as graphics, but that's not our priority either. In the end, our goal is to create an experience. So we can bring the project to stages and present it in front of a physical audience. We also make it accessible to the community of VRChat. So we are working on allowing the audience to interact remotely as well. That can be done in many ways." Thus Robin. This interaction, and the sense of influence and agency is very important, according to the developers. Tactile elements are also a big part of the experience. The traditional roles of director and visitor are reversed, with the goal of engaging and connecting people.
This is also the developers' dream: "It is an ongoing process. Not everything will be perfect right away, but questioning this medium together is a wonderful opportunity. It's an honor to share and pioneer together in this special field."
The premiere of the Saga of Sage was on Oct. 18 at the Melkweg, in collaboration with the Melkweg and Amsterdam Dance Association.
More about the co-creation in this project Avinash Changa (WeMakeVR) explains in this video. The trailer of the overall Saga can be found here.