On the one hand, the game is a personal experience, but it should also facilitate a conversation. This debriefing with the group is important: it enables youth workers and teachers to return to a specific theme in the following weeks, or to discuss the topic further one-on-one with young people. The game works in a variety of schools, from group eight elementary school, to middle school and high school. ReAction is also played at colleges to train social work students. Although the perception of these groups differs, they all succeed in starting a discussion that is relevant to them.
The further development of the game has rightly earned the support of the Ministry of Justice and Security and many municipalities and welfare organizations.
Susan Rozemeijer, project leader from MEE & de Wering: "The VR game ReAction is a good tool to start the conversation with young people about making conscious choices." The game is now being rolled out nationwide, but in the beginning it was quite a search for what is needed to get such a project off the ground. "The first prototype showed that you can indeed achieve a credible game and outlined a clear path to finish it further. Further development after that also rightly earned the support of the Ministry of Justice and Security and many municipalities and welfare organizations to finish the game." said Roger ter Heide.
The project also involved collaboration with JOZ in Rotterdam, SMD and Incluzio from Zaanstad. This close contact with project management, youth workers and young people is an important reason for the success of the project, according to the ImproVive team.
Here you can watch the trailer of ReAction. Here you can read more about the project on the website of ImproVive, a digital agency that uses VR, game technology and AI to create immersive solutions.